Accordingly, algorithms are evaluated within and compared with each other. The comparison criteria are (i) geometric change/level of fidelity, (ii) number of polygons, and (iii) file size. Low poly sphere models in different levels of detail are produced from each algorithm. In this paper, polygon reduction algorithms named (i) Decimate-Collapse in Blender 2.80, (ii) ProOptimizer in 3dsMax 2019, and (iii) "Clustering Decimation" in MeshLab 2019 are compared through sphere geometry to understand the potential of low poly modeling. There are various simplification methods via different software. Besides decreasing the file size, novel designs may develop by simplifying the 3D objects by low poly modeling. Low Poly Modeling, as one of the most common abstraction methods, initially emerged to maximize the efficiency of the digital modeling process.
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